Patrick Curry’s Thoughts on Game Design

Thoughts | Games | Web | Writings | Links | Contact | Search:


About the Author:

Hi, I'm Patrick Curry, and this is my little piece of the Internet.

I'm a video game designer, and I regularly post my thoughts on games and game design here on my website.

I've just finished working on Stranglehold at Midway Games. Before that I was the lead designer on Stubbs the Zombie.

Personal Projects:

Categories:

Archives:

Last Five Comments:

Friends:

Game Designers:

Game News:

Archive for March, 2006

Sunday, March 26th, 2006

Game Idea #13: Oceanopolis

High Concept:
Oceanopolis is the game that lets you explore a large virtual world set entirely under the sea. Mermaids and all kinds of magical sea creatures call this world home, and you’re invited to create your own mermaiden and join in on the fun.
Platform:
MMO
Why it needs to be made:
The vast majority of games are […]

Posted in Game Ideas | 9 Comments »


Tuesday, March 21st, 2006

Off to GDC

I’m heading out to San Jose tomorrow for GDC. But before I leave I wanted to let y’all know about two talks being given by members of the Stranglehold creative team, both this Thursday. First Chip Sineni and Vince Proce will be presenting “Next-Generation of Character Concept Art: Creating Photo-Real People Who Don’t […]

Posted in Stranglehold | 2 Comments »


Sunday, March 19th, 2006

Game Idea #12: Family Album

This week’s game idea is designed specifically for my Grandma. Enjoy!
High Concept:
Family Album is a game that turns your collection of digital photos into a series of fun puzzle games. Simple games suddenly become more meaningful and more rewarding because you and your loved ones are the stars.
Platform:
Nintendo DS
Why it needs to be […]

Posted in Game Ideas | 2 Comments »


Sunday, March 12th, 2006

Game Idea #11: Blackout

Two recent experiences inspired me to write up this week’s game idea…
High Concept:
Blackout is a survival game with a realistic premise: you’re trapped in a large urban city that’s completely devoid of electricity. There aren’t monsters, zombies, or aliens taking over the city… just other people. How will you escape? How will […]

Posted in Game Ideas | 12 Comments »


Sunday, March 5th, 2006

Game Idea #10: Project Luna

Gamers love space games. Here’s a very different kind of space game for y’all…
High Concept:
Project Luna is the most realistic space game ever. You play as a small team of astronauts tasked with landing on, exploring, and eventually colonizing Earth’s nearest neighbor, the Moon.
Platform:
PC
Why it needs to be made:
We’re in the middle of […]

Posted in Game Ideas | 5 Comments »


Wednesday, March 1st, 2006

Goings On

First off, you may have noticed that there was an avalanche of traffic for Snow Day, thanks in large part to a post on a little-known website called Slashdot. I must have hit a chord with that one.
Secondly, the new Stranglehold media has started to show up online. I think IGN was first […]

Posted in The Site, Stranglehold | 1 Comment »



Entries (RSS) and Comments (RSS).

All original content and game designs © Copyright Patrick Curry, 1999-2007. All rights reserved.