Patrick Curry’s Thoughts on Game Design

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About the Author:

Hi, I'm Patrick Curry, and this is my little piece of the Internet.

I'm a video game designer, and I regularly post my thoughts on games and game design here on my website.

I've just finished working on Stranglehold at Midway Games. Before that I was the lead designer on Stubbs the Zombie.

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Archive for February, 2007

Tuesday, February 20th, 2007

Modern Art, Grenades and Tequila

We capped last week with an awesome team event (see “party”), which is something of a Stranglehold tradition now. After each milestone we duck out a little early for some out-of-the-office fun and team bonding. This time it spilled over into an art show Marc was hosting at his flat. It’s always nice to admire […]

Posted in Stranglehold | No Comments »


Wednesday, February 14th, 2007

Bursting at the seams…

We knew it would happen. Stranglehold has officially gotten too big for its own britches. Last week our Perforce server passed the 1,075GB milestone… which means we’ve accumulated about as much information on our severs as NASA had on theirs when they were planning the first lunar landing. Granted, we’re not exactly putting men on […]

Posted in Stranglehold | 2 Comments »


Friday, February 9th, 2007

Making Fun for Fun and Profit

A big part of being a game designer is trying to come up with game scenarios that I think will be fun. After all, if a game isn’t fun, what’s the point? Since I make action games right now, that means I spend a good deal of time coming up with fun stuff […]

Posted in Game Design | No Comments »


Tuesday, February 6th, 2007

Living la vida Stranglehold

I don’t have to tell you what Vegas is like. I’m sure you can imagine what happens when you get a hundred or so game developers and members of the gaming press in one place. And well, if you can’t… then if you’ve seen Casino… then you at least have some idea what it’s like. […]

Posted in Stranglehold | 2 Comments »


Thursday, February 1st, 2007

The Player’s Advocate

When people ask me what I do I usually tell them that I make video games. If pressed to be more specific, I’ll admit to designing video games. But if someone (like my pesky wife) asks me what I really do… I’m often left without a good explanation. Some days my time […]

Posted in Game Design | 2 Comments »



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