Patrick Curry’s Thoughts on Game Design

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About the Author:

Hi, I'm Patrick Curry, and this is my little piece of the Internet.

I'm a video game designer, and I regularly post my thoughts on games and game design here on my website.

I've just finished working on Stranglehold at Midway Games. Before that I was the lead designer on Stubbs the Zombie.

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Archive for March, 2007

Monday, March 26th, 2007

Hurtling Towards Alpha

The last week or so has been a bit of a blur in the Stranglehall. We’re all super busy getting ready for alpha. Alpha is a mythical time in a game’s life where everything is done, it’s just not done all the way quite yet. You can play the entire game from front to back, […]

Posted in Stranglehold | No Comments »


Tuesday, March 13th, 2007

Interview with Mr. Woo

I wrote up a nice long blog post about working towards alpha, but it wasn’t nearly as cool as this new video interview with John Woo. It contains a ton of information about Stranglehold, has some excellent editing comparing the film Hard-Boiled to the game, and some pretty wise insights from Mr. Woo about […]

Posted in Stranglehold | No Comments »


Wednesday, March 7th, 2007

How to Become a Game Designer in Four Simple Steps

I recently had the chance to speak at DePaul University about a number of game-related topics, and I left the students with some tips on how to go pro as game designers. Here they are for the rest of y’all in an easily digestible (and printable) format: the four simple steps to becoming a […]

Posted in Game Design | 9 Comments »


Saturday, March 3rd, 2007

Showing you who’s boss!

This has been an extra busy week at the Stranglehall! We’ve been spending a good deal of time on one of my favorite features of the game: the boss fights! There you are, running and gunning through a level, and then pow! A big bad boss shows up and totally rocks you! Don’t get me […]

Posted in Stranglehold | No Comments »


Thursday, March 1st, 2007

No GDC makes Patrick a sad boy

I got an email yesterday reminding me that GDC starts next week. Sadly, I won’t be attending. Stranglehold is requiring my full attention these days, and that means missing out on the fun of GDC. And while I’m bummed about not making it out to the convention, I’m mostly bummed about not […]

Posted in Game Design, Stranglehold | 5 Comments »



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