Hi, I'm Patrick Curry, and this is my little piece of the Internet.
I'm a video game designer, and I regularly post my thoughts on games and game design here on my website.
I've just finished working on Stranglehold at Midway Games. Before that I was the lead designer on Stubbs the Zombie.
Holy crap, Stranglehold is done. Two years, a dozen skus, and a hellofalota overtime later, and we’re done. Being done with the game is a tremendous feeling, not just because I’m finally caught up on sleep, but because I’m really proud of the game we made. The final product is very close […]
Posted in Stranglehold | 1 Comment »
How often do you get to find out that the game you’re currently working on will be bundled with one of your favorite films, and then in the same week also find out that your last game is now downloadable for cheap on Steam? What… that can only happen like once every two or […]
Posted in Stranglehold, Stubbs | 3 Comments »
Here’s the first post from the new Stranglehold blog on IGN. Yes, we have another blog now… yes it’s weird to have so many different websites for just one game. But, you gotta go to where the people are, and believe it or not, not everyone reads my site. So enjoy!
So why […]
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Hey there… just a quick post as I take a break from alpha! Since y’all have been asking about new media, I’m happy to post these links to some new screenshots of Stranglehold. Yes, just three new shots for now, but hey, they’re hot! And more are coming soon…
Read the rest on the Stranglehold 1up […]
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Since I’m too tired to write much new about the game, and Jack has threatened to take my thumbs if I offer up any secrets, I thought I’d write a bit about where I’m spending most of my time these days…
During our big push for E3 my office became known as “the clubhouse,” mostly because […]
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The last week or so has been a bit of a blur in the Stranglehall. We’re all super busy getting ready for alpha. Alpha is a mythical time in a game’s life where everything is done, it’s just not done all the way quite yet. You can play the entire game from front to back, […]
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