Hi, I'm Patrick Curry, and this is my little piece of the Internet.
I'm a video game designer living, working and teaching in Chicago. I semi- regularly post my thoughts on games and game design here on my website.
My game design credits include Stranglehold and Stubbs the Zombie.
I wrote up a nice long blog post about working towards alpha, but it wasn’t nearly as cool as this new video interview with John Woo. It contains a ton of information about Stranglehold, has some excellent editing comparing the film Hard-Boiled to the game, and some pretty wise insights from Mr. Woo about […]
Posted in Stranglehold | No Comments »
This has been an extra busy week at the Stranglehall! We’ve been spending a good deal of time on one of my favorite features of the game: the boss fights! There you are, running and gunning through a level, and then pow! A big bad boss shows up and totally rocks you! Don’t get me […]
Posted in Stranglehold | No Comments »
I got an email yesterday reminding me that GDC starts next week. Sadly, I won’t be attending. Stranglehold is requiring my full attention these days, and that means missing out on the fun of GDC. And while I’m bummed about not making it out to the convention, I’m mostly bummed about not […]
Posted in Game Design, Stranglehold | 5 Comments »
We capped last week with an awesome team event (see “party”), which is something of a Stranglehold tradition now. After each milestone we duck out a little early for some out-of-the-office fun and team bonding. This time it spilled over into an art show Marc was hosting at his flat. It’s always nice to admire […]
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We knew it would happen. Stranglehold has officially gotten too big for its own britches. Last week our Perforce server passed the 1,075GB milestone… which means we’ve accumulated about as much information on our severs as NASA had on theirs when they were planning the first lunar landing. Granted, we’re not exactly putting men on […]
Posted in Stranglehold | 2 Comments »
I don’t have to tell you what Vegas is like. I’m sure you can imagine what happens when you get a hundred or so game developers and members of the gaming press in one place. And well, if you can’t… then if you’ve seen Casino… then you at least have some idea what it’s like. […]
Posted in Stranglehold | 2 Comments »
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All original content and game designs © Copyright Patrick Curry, 1999-2007. All rights reserved.