Hi, I'm Patrick Curry, and this is my little piece of the Internet.
I'm a video game designer, and I regularly post my thoughts on games and game design here on my website.
I've just finished working on Stranglehold at Midway Games. Before that I was the lead designer on Stubbs the Zombie.
Well… another year has come to a close. To say that 2007 was an intense year would be a phenomenal understatement. I don’t think this is a year that I’m going to look back on and particularly want to repeat. There was some good, there was some bad. I had some […]
Posted in The Site | 1 Comment »
Wow. It’s been ten whole days and not a single new game idea. It’s been a refreshing and somewhat confusing ten days. What will I do with all this spare time now that I’m not racking my brain trying to pull rabbits out of a hat? Well, I have a few […]
Posted in Game Design, The Site, Stranglehold | 3 Comments »
Happy New Year, everyone! 2007 finds me one year older and 52 game ideas lighter. A few months into the challenge I realized that coming up with a new game idea every week was both the smartest thing I’d ever done, and the most insane thing I’d ever done. The experience was […]
Posted in Game Ideas, The Site | 6 Comments »
I’m back in Chicago after spending a wild week out in LA. I can’t say much about the top-secret meetings I attended, but I can confirm that Scott McCloud was in attendance. And to stomp out the rumors before they begin… no, we’re not doing the game version of Understanding Comics. Not […]
Posted in Game Design, The Site | 4 Comments »
First off, you may have noticed that there was an avalanche of traffic for Snow Day, thanks in large part to a post on a little-known website called Slashdot. I must have hit a chord with that one.
Secondly, the new Stranglehold media has started to show up online. I think IGN was first […]
Posted in The Site, Stranglehold | 1 Comment »
Thanks to Raph Koster and the fine folks at Joystiq for the recent links. Both sites have some good and interesting comments from their readers about what I’m trying to do with my weekly game concepts. Raph mentions NaNoWriMo, which certainly was one of my inspirations for the project, as was the 24 […]
Posted in The Site | No Comments »
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