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	<title>Comments on: Creating the Ultimate Game Design Portfolio</title>
	<link>http://www.patrickcurry.com/thoughts/creating-the-ultimate-game-design-portfolio/</link>
	<description>A new game idea every week and other ramblings on game design from an upstart game designer.</description>
	<pubDate>Thu, 28 Aug 2008 04:38:20 +0000</pubDate>
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 		<title>Comment on Creating the Ultimate Game Design Portfolio by: Patrick</title>
		<link>http://www.patrickcurry.com/thoughts/creating-the-ultimate-game-design-portfolio/#comment-19549</link>
		<pubDate>Sat, 21 Jun 2008 04:56:19 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/creating-the-ultimate-game-design-portfolio/#comment-19549</guid>
					<description>Zak,

It sounds like your program's portfolio is tailored towards artist jobs.  This is awesome if you're looking to work in the industry as an artist, and many studios need level designers that can not only make a fun level, but also make beautiful levels.  If your goal is to apply for game design jobs right after school, I'd definitely recommend that you try to compliment your art portfolio with some level design samples, or anything else from the above lists I've mentioned.

Best of luck,
Patrick</description>
		<content:encoded><![CDATA[	<p>Zak,</p>
	<p>It sounds like your program&#8217;s portfolio is tailored towards artist jobs.  This is awesome if you&#8217;re looking to work in the industry as an artist, and many studios need level designers that can not only make a fun level, but also make beautiful levels.  If your goal is to apply for game design jobs right after school, I&#8217;d definitely recommend that you try to compliment your art portfolio with some level design samples, or anything else from the above lists I&#8217;ve mentioned.</p>
	<p>Best of luck,<br />
Patrick
</p>
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 		<title>Comment on Creating the Ultimate Game Design Portfolio by: Zak Wendt</title>
		<link>http://www.patrickcurry.com/thoughts/creating-the-ultimate-game-design-portfolio/#comment-19528</link>
		<pubDate>Fri, 20 Jun 2008 02:27:35 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/creating-the-ultimate-game-design-portfolio/#comment-19528</guid>
					<description>Hi! I was looking over your thoughts on portfolios, and it's pretty helpful. I'm beginning my 8th quarter as a game design student at the Art Institute of Pitt, and I'm noticing that the portfolio that we must create is quite different from what you have suggested. There's  a massive list that includes game design docs, storyboards, extensive artwork consisting of life drawing, character concepts, props, creatures, environments, etc, character models fully unwrapped,textured and rigged, vehicle models, props, environments, various animations, and a final presentation consisting of a fight scene. However, amidst all this, there is no actual game required of us, and we aren't required a board game either. My question is, with the amount of work we have required already, will it be sufficient enough to get in the industry?</description>
		<content:encoded><![CDATA[	<p>Hi! I was looking over your thoughts on portfolios, and it&#8217;s pretty helpful. I&#8217;m beginning my 8th quarter as a game design student at the Art Institute of Pitt, and I&#8217;m noticing that the portfolio that we must create is quite different from what you have suggested. There&#8217;s  a massive list that includes game design docs, storyboards, extensive artwork consisting of life drawing, character concepts, props, creatures, environments, etc, character models fully unwrapped,textured and rigged, vehicle models, props, environments, various animations, and a final presentation consisting of a fight scene. However, amidst all this, there is no actual game required of us, and we aren&#8217;t required a board game either. My question is, with the amount of work we have required already, will it be sufficient enough to get in the industry?
</p>
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 		<title>Comment on Creating the Ultimate Game Design Portfolio by: Marlon Sullivan</title>
		<link>http://www.patrickcurry.com/thoughts/creating-the-ultimate-game-design-portfolio/#comment-15735</link>
		<pubDate>Tue, 30 Oct 2007 22:53:48 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/creating-the-ultimate-game-design-portfolio/#comment-15735</guid>
					<description>Thank for the advice Mr. Curry. This will really help me out in my never-ending pursuit to get into the gaming industry. I appreciate the help. By the way, I did not know that you helped make stranglehold. That is a great game! Keep on making great games.   - Marlon</description>
		<content:encoded><![CDATA[	<p>Thank for the advice Mr. Curry. This will really help me out in my never-ending pursuit to get into the gaming industry. I appreciate the help. By the way, I did not know that you helped make stranglehold. That is a great game! Keep on making great games.   - Marlon
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 		<title>Comment on Creating the Ultimate Game Design Portfolio by: Luke</title>
		<link>http://www.patrickcurry.com/thoughts/creating-the-ultimate-game-design-portfolio/#comment-14263</link>
		<pubDate>Mon, 06 Aug 2007 14:22:28 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/creating-the-ultimate-game-design-portfolio/#comment-14263</guid>
					<description>Thanks for the advice. Although your advice is pretty, simple and obvious in most cases eg, expectations of a &quot;big boss man&quot;. I'm beggining to believe that this whole industry is like a cult of some sort. Why cant I just go into the industry with my simple human instincs and original &quot;un-corrupted mind&quot; ? Cheers, Luke.</description>
		<content:encoded><![CDATA[	<p>Thanks for the advice. Although your advice is pretty, simple and obvious in most cases eg, expectations of a &#8220;big boss man&#8221;. I&#8217;m beggining to believe that this whole industry is like a cult of some sort. Why cant I just go into the industry with my simple human instincs and original &#8220;un-corrupted mind&#8221; ? Cheers, Luke.
</p>
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 		<title>Comment on Creating the Ultimate Game Design Portfolio by: Patrick</title>
		<link>http://www.patrickcurry.com/thoughts/creating-the-ultimate-game-design-portfolio/#comment-13349</link>
		<pubDate>Mon, 02 Jul 2007 06:32:38 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/creating-the-ultimate-game-design-portfolio/#comment-13349</guid>
					<description>I'd probably include the graphic design samples in your online portfolio, but not in an initial submission to a studio.  Unless of course the position you're applying for calls for graphic design.</description>
		<content:encoded><![CDATA[	<p>I&#8217;d probably include the graphic design samples in your online portfolio, but not in an initial submission to a studio.  Unless of course the position you&#8217;re applying for calls for graphic design.
</p>
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