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	<title>Comments on: Game Idea #11: Blackout</title>
	<link>http://www.patrickcurry.com/thoughts/game-idea-11-blackout/</link>
	<description>A new game idea every week and other ramblings on game design from an upstart game designer.</description>
	<pubDate>Mon, 08 Sep 2008 07:46:50 +0000</pubDate>
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 		<title>Comment on Game Idea #11: Blackout by: Tynan Sylvester</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-11-blackout/#comment-17458</link>
		<pubDate>Fri, 01 Feb 2008 03:49:25 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-11-blackout/#comment-17458</guid>
					<description>One more thing... I like the focus on the family. Protecting and moving someone more than yourself could create a very wide range of game set peice objectives, while creating huge opportunities for powerful storytelling... emergent or otherwise. You could even optionally abandon part or all of your family to make your life easier.</description>
		<content:encoded><![CDATA[	<p>One more thing&#8230; I like the focus on the family. Protecting and moving someone more than yourself could create a very wide range of game set peice objectives, while creating huge opportunities for powerful storytelling&#8230; emergent or otherwise. You could even optionally abandon part or all of your family to make your life easier.
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 		<title>Comment on Game Idea #11: Blackout by: Tynan Sylvester</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-11-blackout/#comment-17457</link>
		<pubDate>Fri, 01 Feb 2008 03:47:37 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-11-blackout/#comment-17457</guid>
					<description>I think this is a really powerful idea. It could leverage a lot of classical, well-understood gameplay mechanics, while adding enough innovation to feel fresh. I got a bit excited just reading the description.

I think it could also score really high in the versimilitude department. We all think through what we might do when watching disaster or zombie movies. Blackout might let you try out your own particular strategy.</description>
		<content:encoded><![CDATA[	<p>I think this is a really powerful idea. It could leverage a lot of classical, well-understood gameplay mechanics, while adding enough innovation to feel fresh. I got a bit excited just reading the description.</p>
	<p>I think it could also score really high in the versimilitude department. We all think through what we might do when watching disaster or zombie movies. Blackout might let you try out your own particular strategy.
</p>
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 		<title>Comment on Game Idea #11: Blackout by: Patrick Curry&#8217;s game ideas. at www.m&#230;strosync.com</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-11-blackout/#comment-1685</link>
		<pubDate>Wed, 25 Oct 2006 12:09:31 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-11-blackout/#comment-1685</guid>
					<description>[...] One of my favourites is the Blackout concept: Blackout is a survival game with a realistic premise: you’re trapped in a large urban city that’s completely devoid of electricity. There aren’t monsters, zombies, or aliens taking over the city… just other people. How will you escape? How will you survive? [...]</description>
		<content:encoded><![CDATA[	<p>[&#8230;] One of my favourites is the Blackout concept: Blackout is a survival game with a realistic premise: you’re trapped in a large urban city that’s completely devoid of electricity. There aren’t monsters, zombies, or aliens taking over the city… just other people. How will you escape? How will you survive? [&#8230;]
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 		<title>Comment on Game Idea #11: Blackout by: patrick</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-11-blackout/#comment-1200</link>
		<pubDate>Mon, 28 Aug 2006 00:31:53 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-11-blackout/#comment-1200</guid>
					<description>i think i could be a good game but sumthin would have tto knock over buildings</description>
		<content:encoded><![CDATA[	<p>i think i could be a good game but sumthin would have tto knock over buildings
</p>
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 		<title>Comment on Game Idea #11: Blackout by: Granite</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-11-blackout/#comment-255</link>
		<pubDate>Tue, 20 Jun 2006 15:10:02 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-11-blackout/#comment-255</guid>
					<description>Indeed. For more realism, this game should DEFINITELY run only when the system has no power. :P

Then again, maybe not.

Brilliant idea though. I'd certainly be psyched about playing it.</description>
		<content:encoded><![CDATA[	<p>Indeed. For more realism, this game should DEFINITELY run only when the system has no power. <img src='http://www.patrickcurry.com/thoughts/wp-images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
	<p>Then again, maybe not.</p>
	<p>Brilliant idea though. I&#8217;d certainly be psyched about playing it.
</p>
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