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	<title>Comments on: Game Idea #26: My Librarian&#8217;s a Witch!</title>
	<link>http://www.patrickcurry.com/thoughts/game-idea-26-my-librarians-a-witch/</link>
	<description>A new game idea every week and other ramblings on game design from an upstart game designer.</description>
	<pubDate>Mon, 13 Oct 2008 13:44:14 +0000</pubDate>
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 		<title>Comment on Game Idea #26: My Librarian&#8217;s a Witch! by: Patrick Moran</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-26-my-librarians-a-witch/#comment-326</link>
		<pubDate>Mon, 03 Jul 2006 04:32:06 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-26-my-librarians-a-witch/#comment-326</guid>
					<description>Thanks for the reply. I really do like the idea. I would love to see it made one day. Keep up the good work!</description>
		<content:encoded><![CDATA[	<p>Thanks for the reply. I really do like the idea. I would love to see it made one day. Keep up the good work!
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 		<title>Comment on Game Idea #26: My Librarian&#8217;s a Witch! by: Paul Mendoza</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-26-my-librarians-a-witch/#comment-301</link>
		<pubDate>Fri, 30 Jun 2006 06:54:14 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-26-my-librarians-a-witch/#comment-301</guid>
					<description>I'd agree with looking up on Google but I think it's a cool idea. I think if I found out a game was going to require me to not only pay for it but also go to a library to look stuff up, I wouldn't be too happy but I sure wouldn't want to read a book on the small screen of a handheld device either.</description>
		<content:encoded><![CDATA[	<p>I&#8217;d agree with looking up on Google but I think it&#8217;s a cool idea. I think if I found out a game was going to require me to not only pay for it but also go to a library to look stuff up, I wouldn&#8217;t be too happy but I sure wouldn&#8217;t want to read a book on the small screen of a handheld device either.
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 		<title>Comment on Game Idea #26: My Librarian&#8217;s a Witch! by: Patrick</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-26-my-librarians-a-witch/#comment-285</link>
		<pubDate>Thu, 29 Jun 2006 06:54:16 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-26-my-librarians-a-witch/#comment-285</guid>
					<description>Good questions, Patrick.  I don't have all the answers, but remember that you're an adult, and this game isn't designed for you.  My theory is that kids have much more time on their hands than we do, so asking them to &quot;go offline&quot; to do something isn't nearly as painful as asking you or me to stop playing to keep playing.

I remember studying my various comic books for hours and hours and hours as a kid.  I'd pour over every little detail, re-read the letters to the editor, and do everything in my power to milk a few extra nuggets of information out of them.  Maybe things have changed... but I remember one of my cousins spending a ton of time at a family get-together reading the &quot;Pokedex&quot; in one of his Pokemon games.  It was just an in-game encyclopedia... there was no gameplay to it at all.  But since reading it enriched his in-game experience, he was more than happy to do it.

That gives me hope that if done *right*, you could trick kids into reading.  But you’d have to make the in-game rewards strong enough juice that they'd be compelled to come back to the game for their next assignment... I mean *quest*.</description>
		<content:encoded><![CDATA[	<p>Good questions, Patrick.  I don&#8217;t have all the answers, but remember that you&#8217;re an adult, and this game isn&#8217;t designed for you.  My theory is that kids have much more time on their hands than we do, so asking them to &#8220;go offline&#8221; to do something isn&#8217;t nearly as painful as asking you or me to stop playing to keep playing.</p>
	<p>I remember studying my various comic books for hours and hours and hours as a kid.  I&#8217;d pour over every little detail, re-read the letters to the editor, and do everything in my power to milk a few extra nuggets of information out of them.  Maybe things have changed&#8230; but I remember one of my cousins spending a ton of time at a family get-together reading the &#8220;Pokedex&#8221; in one of his Pokemon games.  It was just an in-game encyclopedia&#8230; there was no gameplay to it at all.  But since reading it enriched his in-game experience, he was more than happy to do it.</p>
	<p>That gives me hope that if done *right*, you could trick kids into reading.  But you’d have to make the in-game rewards strong enough juice that they&#8217;d be compelled to come back to the game for their next assignment&#8230; I mean *quest*.
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 		<title>Comment on Game Idea #26: My Librarian&#8217;s a Witch! by: Patrick Moran</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-26-my-librarians-a-witch/#comment-283</link>
		<pubDate>Thu, 29 Jun 2006 02:54:14 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-26-my-librarians-a-witch/#comment-283</guid>
					<description>I love the idea. I do have a few questions.

What is the pull to play a game that can only be used in a certain real world context? Do I find myself in a place to play the game on a regular basis? Do I want to go out of my way to put myself in that situation? What if the book I need is not available?

The concept is great and I would love to play it. Please solve the potential problems with using real world interactions to solve in-game problems so I may steal your solutions. 

I loved Carmen Sandiego as a kid but I always found myself cheating to get past the puzzles if the solution wasn't immediately available to me. At the time I didn't have Google or a library for research and I didn't want to trek down to the local library to find the solution. Has this changed with the proliferation of the internet?</description>
		<content:encoded><![CDATA[	<p>I love the idea. I do have a few questions.</p>
	<p>What is the pull to play a game that can only be used in a certain real world context? Do I find myself in a place to play the game on a regular basis? Do I want to go out of my way to put myself in that situation? What if the book I need is not available?</p>
	<p>The concept is great and I would love to play it. Please solve the potential problems with using real world interactions to solve in-game problems so I may steal your solutions. </p>
	<p>I loved Carmen Sandiego as a kid but I always found myself cheating to get past the puzzles if the solution wasn&#8217;t immediately available to me. At the time I didn&#8217;t have Google or a library for research and I didn&#8217;t want to trek down to the local library to find the solution. Has this changed with the proliferation of the internet?
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 		<title>Comment on Game Idea #26: My Librarian&#8217;s a Witch! by: Patrick</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-26-my-librarians-a-witch/#comment-279</link>
		<pubDate>Tue, 27 Jun 2006 15:16:25 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-26-my-librarians-a-witch/#comment-279</guid>
					<description>Well, if the goal is to teach kids to research topics, then having them turn to Google (or other sources) wouldn't be the end of the world.  But I could see a game that uses each book as a kind of codex... where seemingly random tidbits from each book are woven into a larger story.

But give kids some credit... they like to feel smart, and they like to get jokes and references.  If the entire fictional world is about these books and their authors, then the player that uses Google to skip ahead will be robbing himself of the full experience... and he'd probably know it.

And if push comes to shove, you could always include digital copies of these books on the game cart itself.  But that might defeat my original purpose...</description>
		<content:encoded><![CDATA[	<p>Well, if the goal is to teach kids to research topics, then having them turn to Google (or other sources) wouldn&#8217;t be the end of the world.  But I could see a game that uses each book as a kind of codex&#8230; where seemingly random tidbits from each book are woven into a larger story.</p>
	<p>But give kids some credit&#8230; they like to feel smart, and they like to get jokes and references.  If the entire fictional world is about these books and their authors, then the player that uses Google to skip ahead will be robbing himself of the full experience&#8230; and he&#8217;d probably know it.</p>
	<p>And if push comes to shove, you could always include digital copies of these books on the game cart itself.  But that might defeat my original purpose&#8230;
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