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	<title>Comments on: Game Idea #27: Sandcastle Creator</title>
	<link>http://www.patrickcurry.com/thoughts/game-idea-27-sandcastle-creator/</link>
	<description>A new game idea every week and other ramblings on game design from an upstart game designer.</description>
	<pubDate>Mon, 13 Oct 2008 13:55:06 +0000</pubDate>
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 		<title>Comment on Game Idea #27: Sandcastle Creator by: Antsan</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-27-sandcastle-creator/#comment-16863</link>
		<pubDate>Sun, 09 Dec 2007 11:48:45 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-27-sandcastle-creator/#comment-16863</guid>
					<description>This idea is brilliant and it would be even  more brilliant if you could export the models into some widely known 3D-Format. You could use this &quot;game&quot; as an easy-to-handle modelling-program.
It would just be a little bit more intuitive than most tools, you use by now. I'm not sure, if the now existing sculpting-tool you can find in some 3D-software would be something like that sandcastle-creator, but maybe it would be a good idea to start and built up from there.</description>
		<content:encoded><![CDATA[	<p>This idea is brilliant and it would be even  more brilliant if you could export the models into some widely known 3D-Format. You could use this &#8220;game&#8221; as an easy-to-handle modelling-program.<br />
It would just be a little bit more intuitive than most tools, you use by now. I&#8217;m not sure, if the now existing sculpting-tool you can find in some 3D-software would be something like that sandcastle-creator, but maybe it would be a good idea to start and built up from there.
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 		<title>Comment on Game Idea #27: Sandcastle Creator by: BJ</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-27-sandcastle-creator/#comment-465</link>
		<pubDate>Thu, 20 Jul 2006 22:20:30 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-27-sandcastle-creator/#comment-465</guid>
					<description>i like the idea of a little robot combing the beach farting out little sand castles, like about 6 inches high. really simple. you could get a few of them going and really make a pretty cool art project!</description>
		<content:encoded><![CDATA[	<p>i like the idea of a little robot combing the beach farting out little sand castles, like about 6 inches high. really simple. you could get a few of them going and really make a pretty cool art project!
</p>
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 		<title>Comment on Game Idea #27: Sandcastle Creator by: erik</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-27-sandcastle-creator/#comment-377</link>
		<pubDate>Tue, 11 Jul 2006 21:33:48 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-27-sandcastle-creator/#comment-377</guid>
					<description>The idea of moat puzzles reminded me of part of Neal Stephenson's &lt;i&gt;The Diamond Age&lt;/i&gt;, which i've dug up:

&quot;... The second castle (after Castle Turing) was built on the slope of a mountain and had an elaborate irrigation system in which water from a bubbling spring was routed through a system of gates. There were many thousands of these gates, and they were connected to each other in small groups, so that one gate's opening or closing would, in some way, affect that of the others in its group. This castle grew its own food and was suffering a terrible famine because the arrangement of gates had in some way become fubared. A dark, mysterious knight had come to visit the place and apparently sneaked out of his bedroom in the middle of the night and fiddled with connections between some gates in such a way that water no longer flowed to the fields. Then he had disappeared, leaving behind a note stating that he would fix the problem in exchange for a large ransom in gold and jewels. Princess Nell spent some time studying the problem and eventually noticed that the system of gates was actually a very sophisticated version of one of the Duke of Turing's machines.
   
   Once she understood that the behavior of the water-gates was orderly and predictable, it was not long before she was able to program their behavior and locate the bugs that the dark knight had introduced into the system. Soon water was flowing through the irrigation system again, and the famine was relieved.&quot;

( Apologies for plopping down the entire bucket. )

*** 

And, when thinking of how to divert and control the incoming tide, I was reminded of the falling sand game: http://chir.ag/stuff/sand/

***

I think having a few tools could help your designs have more uniform shapes, straighter lines, rounder towers, smaller details, etc.. Then players who aren't necessarily skilled artists can end up with a castle that isn't totally lopsided.</description>
		<content:encoded><![CDATA[	<p>The idea of moat puzzles reminded me of part of Neal Stephenson&#8217;s <i>The Diamond Age</i>, which i&#8217;ve dug up:</p>
	<p>&#8220;&#8230; The second castle (after Castle Turing) was built on the slope of a mountain and had an elaborate irrigation system in which water from a bubbling spring was routed through a system of gates. There were many thousands of these gates, and they were connected to each other in small groups, so that one gate&#8217;s opening or closing would, in some way, affect that of the others in its group. This castle grew its own food and was suffering a terrible famine because the arrangement of gates had in some way become fubared. A dark, mysterious knight had come to visit the place and apparently sneaked out of his bedroom in the middle of the night and fiddled with connections between some gates in such a way that water no longer flowed to the fields. Then he had disappeared, leaving behind a note stating that he would fix the problem in exchange for a large ransom in gold and jewels. Princess Nell spent some time studying the problem and eventually noticed that the system of gates was actually a very sophisticated version of one of the Duke of Turing&#8217;s machines.</p>
	<p>   Once she understood that the behavior of the water-gates was orderly and predictable, it was not long before she was able to program their behavior and locate the bugs that the dark knight had introduced into the system. Soon water was flowing through the irrigation system again, and the famine was relieved.&#8221;</p>
	<p>( Apologies for plopping down the entire bucket. )</p>
	<p>*** </p>
	<p>And, when thinking of how to divert and control the incoming tide, I was reminded of the falling sand game: <a href='http://chir.ag/stuff/sand/' rel='nofollow'>http://chir.ag/stuff/sand/</a></p>
	<p>***</p>
	<p>I think having a few tools could help your designs have more uniform shapes, straighter lines, rounder towers, smaller details, etc.. Then players who aren&#8217;t necessarily skilled artists can end up with a castle that isn&#8217;t totally lopsided.
</p>
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 		<title>Comment on Game Idea #27: Sandcastle Creator by: Patrick</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-27-sandcastle-creator/#comment-375</link>
		<pubDate>Tue, 11 Jul 2006 15:58:41 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-27-sandcastle-creator/#comment-375</guid>
					<description>Yes, I think some puzzle and strategy elements would be called for.  There could be some time limits based on the tide or incoming bad weather.  Or perhaps you have to be strategic about where your digging, such that your shadow doesn't block the sun -- which is used to cook the wet sand into a hardened castle.</description>
		<content:encoded><![CDATA[	<p>Yes, I think some puzzle and strategy elements would be called for.  There could be some time limits based on the tide or incoming bad weather.  Or perhaps you have to be strategic about where your digging, such that your shadow doesn&#8217;t block the sun &#8212; which is used to cook the wet sand into a hardened castle.
</p>
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 		<title>Comment on Game Idea #27: Sandcastle Creator by: Patrick Moran</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-27-sandcastle-creator/#comment-372</link>
		<pubDate>Tue, 11 Jul 2006 15:12:23 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-27-sandcastle-creator/#comment-372</guid>
					<description>This idea is really brilliant. I wonder if you could work in a puzzle/strategy aspect in addition to the &quot;sandbox&quot; mode. I hate to compare one game to another because this game isn't really like anything else. So I will hold off on the example of what I am talking about and let your idea be your idea. Great work.</description>
		<content:encoded><![CDATA[	<p>This idea is really brilliant. I wonder if you could work in a puzzle/strategy aspect in addition to the &#8220;sandbox&#8221; mode. I hate to compare one game to another because this game isn&#8217;t really like anything else. So I will hold off on the example of what I am talking about and let your idea be your idea. Great work.
</p>
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