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	<title>Comments on: Game Idea #32: Berlin</title>
	<link>http://www.patrickcurry.com/thoughts/game-idea-32-berlin/</link>
	<description>A new game idea every week and other ramblings on game design from an upstart game designer.</description>
	<pubDate>Mon, 06 Sep 2010 15:06:36 +0000</pubDate>
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 		<title>Comment on Game Idea #32: Berlin by: Fletch</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-32-berlin/#comment-3497</link>
		<pubDate>Sun, 07 Jan 2007 12:58:21 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-32-berlin/#comment-3497</guid>
					<description>If you want a basis for an awesome WWII espionage story, have a look at the life and times of Eddie Chapman - a british criminal turned double agent.  What a champ!

http://www.amazingben.com/arf0132.html

I do like a bit of espionage and getting to feel really clever for outwitting guards, but I feel like there has really been a massive glut of WWII based games  in the last two years, and the trend is still continuing.  Prisoner of War a couple of years back was at least a bit espionage based, since you had to sneak around and collect information to make your escape.  Still, I'd like to see this a few more years from now when we don't have yet another damn Medal of Honour or Day of Defeat or Battlefield whatever.

Massive bonuus points for the multicultural communication, etc. IIt would be great to see a game where people speaking a different language actually speak the other language rather than putting on a bad fake russian accent.  Gender selection also a nifty idea, gives great scope for differing storylines or methods of play.  Could make the game a little more interesting for a female audience too.

Good stuff, keep it up.</description>
		<content:encoded><![CDATA[	<p>If you want a basis for an awesome WWII espionage story, have a look at the life and times of Eddie Chapman - a british criminal turned double agent.  What a champ!</p>
	<p><a href='http://www.amazingben.com/arf0132.html' rel='nofollow'>http://www.amazingben.com/arf0132.html</a></p>
	<p>I do like a bit of espionage and getting to feel really clever for outwitting guards, but I feel like there has really been a massive glut of WWII based games  in the last two years, and the trend is still continuing.  Prisoner of War a couple of years back was at least a bit espionage based, since you had to sneak around and collect information to make your escape.  Still, I&#8217;d like to see this a few more years from now when we don&#8217;t have yet another damn Medal of Honour or Day of Defeat or Battlefield whatever.</p>
	<p>Massive bonuus points for the multicultural communication, etc. IIt would be great to see a game where people speaking a different language actually speak the other language rather than putting on a bad fake russian accent.  Gender selection also a nifty idea, gives great scope for differing storylines or methods of play.  Could make the game a little more interesting for a female audience too.</p>
	<p>Good stuff, keep it up.
</p>
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 		<title>Comment on Game Idea #32: Berlin by: Craig Fergus</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-32-berlin/#comment-1099</link>
		<pubDate>Fri, 18 Aug 2006 05:52:18 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-32-berlin/#comment-1099</guid>
					<description>Sounds fantastic
I have been wondering why a game like this hasnt been put together already at least of the kind of open world spy variety. I mean I really havnt seen any games were I can feel like Jason Bourne let loose. I think your game could come close if applied to a modern time period plus maybe a little more muscle but I think your idea as it stands would be a more engaging game if maybe not a viscerally fun.</description>
		<content:encoded><![CDATA[	<p>Sounds fantastic<br />
I have been wondering why a game like this hasnt been put together already at least of the kind of open world spy variety. I mean I really havnt seen any games were I can feel like Jason Bourne let loose. I think your game could come close if applied to a modern time period plus maybe a little more muscle but I think your idea as it stands would be a more engaging game if maybe not a viscerally fun.
</p>
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 		<title>Comment on Game Idea #32: Berlin by: Boon™</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-32-berlin/#comment-826</link>
		<pubDate>Mon, 07 Aug 2006 07:59:44 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-32-berlin/#comment-826</guid>
					<description>Patrick Curry,

I think this is a great concept.  We just do not get to see enough (I feel) stealth / espionage games on the shelves these days.  Splinter Cell series is a great one, while I know they are not done by Midway, its not as if another development studio can not do the job or do it better.

I really enjoy the talk about including the multi-cultural and languages in the game, and it would be nice to have the actual languages (voice) in the game.  Should not be that hard to get voice actors from these various countries to participate in a video game!

One last thing, I noticed you said Home Consoles does this include the PC?  Alternatively, are more and more developers considering the PC a dying device for video games?  Do you feel some of the other game play elements that you did not write down would not translate well to the keyboard?

Keep up the great ideals, and I wish you all the best in making some of these ideal become fun and entertainment for others to enjoy.</description>
		<content:encoded><![CDATA[	<p>Patrick Curry,</p>
	<p>I think this is a great concept.  We just do not get to see enough (I feel) stealth / espionage games on the shelves these days.  Splinter Cell series is a great one, while I know they are not done by Midway, its not as if another development studio can not do the job or do it better.</p>
	<p>I really enjoy the talk about including the multi-cultural and languages in the game, and it would be nice to have the actual languages (voice) in the game.  Should not be that hard to get voice actors from these various countries to participate in a video game!</p>
	<p>One last thing, I noticed you said Home Consoles does this include the PC?  Alternatively, are more and more developers considering the PC a dying device for video games?  Do you feel some of the other game play elements that you did not write down would not translate well to the keyboard?</p>
	<p>Keep up the great ideals, and I wish you all the best in making some of these ideal become fun and entertainment for others to enjoy.
</p>
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 		<title>Comment on Game Idea #32: Berlin by: linead</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-32-berlin/#comment-825</link>
		<pubDate>Mon, 07 Aug 2006 07:17:01 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-32-berlin/#comment-825</guid>
					<description>Finally another good idea, the past few weeks have been a little bad.

I dont know if you ever played Covert Action by Sid Meier but it covered some of the espionage ground that you mention here, with the obvious limitation of being made in 1990. 

It would be interesting to see how well something like could be made in the current day and age. Especially with things like free-roaming 3d engines now steadily increasing in performance and style. 

Though it certainly seems video games are currently built around shallow plotlines, wow factors and the &quot;one or two new concept&quot; rules. No one seems to be interested in developing something as politically motivated and deep as this idea could turn out to be.

Perhaps as the average age of gamers increases we'll see a new age of video games in which this kind of game is embraced, rather than just producing another mindless shooter.</description>
		<content:encoded><![CDATA[	<p>Finally another good idea, the past few weeks have been a little bad.</p>
	<p>I dont know if you ever played Covert Action by Sid Meier but it covered some of the espionage ground that you mention here, with the obvious limitation of being made in 1990. </p>
	<p>It would be interesting to see how well something like could be made in the current day and age. Especially with things like free-roaming 3d engines now steadily increasing in performance and style. </p>
	<p>Though it certainly seems video games are currently built around shallow plotlines, wow factors and the &#8220;one or two new concept&#8221; rules. No one seems to be interested in developing something as politically motivated and deep as this idea could turn out to be.</p>
	<p>Perhaps as the average age of gamers increases we&#8217;ll see a new age of video games in which this kind of game is embraced, rather than just producing another mindless shooter.
</p>
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