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	<title>Comments on: Game Idea #45: Angry Villagers</title>
	<link>http://www.patrickcurry.com/thoughts/game-idea-45-angry-villagers/</link>
	<description>A new game idea every week and other ramblings on game design from an upstart game designer.</description>
	<pubDate>Mon, 08 Sep 2008 08:12:27 +0000</pubDate>
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 		<title>Comment on Game Idea #45: Angry Villagers by: Alexis</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-45-angry-villagers/#comment-4295</link>
		<pubDate>Wed, 21 Mar 2007 21:54:58 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-45-angry-villagers/#comment-4295</guid>
					<description>it sounds good.. i'm not so sure about the name.. but yeah i agree with chris.. seeing little people with torches would be pretty cool :) maybe they could have smaller monsters for the first few days until you advance to larger, scarier, harder to prepare for monsters!</description>
		<content:encoded><![CDATA[	<p>it sounds good.. i&#8217;m not so sure about the name.. but yeah i agree with chris.. seeing little people with torches would be pretty cool <img src='http://www.patrickcurry.com/thoughts/wp-images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  maybe they could have smaller monsters for the first few days until you advance to larger, scarier, harder to prepare for monsters!
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 		<title>Comment on Game Idea #45: Angry Villagers by: Chris</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-45-angry-villagers/#comment-3513</link>
		<pubDate>Tue, 09 Jan 2007 00:52:41 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-45-angry-villagers/#comment-3513</guid>
					<description>I love this idea, and I'd love to see it turned into a game. Just seeing little villagers with torches running screaming from classic monsters would be worth the price of admission!</description>
		<content:encoded><![CDATA[	<p>I love this idea, and I&#8217;d love to see it turned into a game. Just seeing little villagers with torches running screaming from classic monsters would be worth the price of admission!
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 		<title>Comment on Game Idea #45: Angry Villagers by: Patrick</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-45-angry-villagers/#comment-3267</link>
		<pubDate>Thu, 21 Dec 2006 01:38:32 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-45-angry-villagers/#comment-3267</guid>
					<description>Yes!  Why is it that setting traps is so satisfying?  Is it the anticipation... waiting for them to go off?  Is it that there's a clear investment phase, followed by a potential pay-off phase?  I really loved Rampart... especially the distinct phases of building your castle, then trying to destroy your opponents'.  There's something deeply &quot;right&quot; about it.</description>
		<content:encoded><![CDATA[	<p>Yes!  Why is it that setting traps is so satisfying?  Is it the anticipation&#8230; waiting for them to go off?  Is it that there&#8217;s a clear investment phase, followed by a potential pay-off phase?  I really loved Rampart&#8230; especially the distinct phases of building your castle, then trying to destroy your opponents&#8217;.  There&#8217;s something deeply &#8220;right&#8221; about it.
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 		<title>Comment on Game Idea #45: Angry Villagers by: erik</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-45-angry-villagers/#comment-3264</link>
		<pubDate>Wed, 20 Dec 2006 21:42:31 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-45-angry-villagers/#comment-3264</guid>
					<description>Sounds a little like &lt;a href=&quot;http://en.wikipedia.org/wiki/Myth_(computer_game)&quot; rel=&quot;nofollow&quot;&gt;Myth&lt;/a&gt;. Making the interface simple enough to translate to a home console would be interesting. Reminds me also of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Populous&quot; rel=&quot;nofollow&quot;&gt;Populous&lt;/a&gt; port to the SNES.

I would love to see the part of the game where you consult with the village woodcutters and carpenters and stonecutters and bridgebuilders and y'all engineer &amp;#38; construct &lt;a href=&quot;http://www.straightdope.com/mailbag/mbooby.html&quot; rel=&quot;nofollow&quot;&gt;traps&lt;/a&gt;, à la the Ewok woods battle at the end of Return of the Jedi, or every A-Team episode ever. I want to be able to spend the daylight devoting a team's resources towards rigging the bridge to collapse, spiking tiger pits, cocking the rolling or swinging tree trunks, and armoring the horse-drawn-carriage. It would be totally satisfying to see the traps go off as planned, and totally hilarious if you set 'em off wrong and do damage to your own team.</description>
		<content:encoded><![CDATA[	<p>Sounds a little like <a href="http://en.wikipedia.org/wiki/Myth_(computer_game)" rel="nofollow">Myth</a>. Making the interface simple enough to translate to a home console would be interesting. Reminds me also of the <a href="http://en.wikipedia.org/wiki/Populous" rel="nofollow">Populous</a> port to the SNES.</p>
	<p>I would love to see the part of the game where you consult with the village woodcutters and carpenters and stonecutters and bridgebuilders and y&#8217;all engineer &amp; construct <a href="http://www.straightdope.com/mailbag/mbooby.html" rel="nofollow">traps</a>, à la the Ewok woods battle at the end of Return of the Jedi, or every A-Team episode ever. I want to be able to spend the daylight devoting a team&#8217;s resources towards rigging the bridge to collapse, spiking tiger pits, cocking the rolling or swinging tree trunks, and armoring the horse-drawn-carriage. It would be totally satisfying to see the traps go off as planned, and totally hilarious if you set &#8216;em off wrong and do damage to your own team.
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 		<title>Comment on Game Idea #45: Angry Villagers by: tom</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-45-angry-villagers/#comment-2853</link>
		<pubDate>Tue, 12 Dec 2006 18:45:07 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-45-angry-villagers/#comment-2853</guid>
					<description>I would buy this game for $50. It would be awesome.</description>
		<content:encoded><![CDATA[	<p>I would buy this game for $50. It would be awesome.
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