<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/1.5.2" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Game Idea #46: Cave In</title>
	<link>http://www.patrickcurry.com/thoughts/game-idea-46-cave-in/</link>
	<description>A new game idea every week and other ramblings on game design from an upstart game designer.</description>
	<pubDate>Thu, 29 Jul 2010 13:54:31 +0000</pubDate>
	<generator>http://wordpress.org/?v=1.5.2</generator>

	<item>
 		<title>Comment on Game Idea #46: Cave In by: Patrick</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-46-cave-in/#comment-2193</link>
		<pubDate>Fri, 17 Nov 2006 07:25:34 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-46-cave-in/#comment-2193</guid>
					<description>Thanks, glad you like it.  If it was made into a real game you'd have to let the player control the other miners (that is if he didn't have three friends handy or a net connection).  If AI controlled them and ran around solving the puzzles for you that wouldn't be any fun.  Maybe they'd have simple navigation AI, but wouldn't know to use their tools or something.

Speaking of doing things faster, it would be cool if having the lamp-guy nearby sped things up.  Like you can dig faster or hammer better if the guy is holding the lamp nearby.  But the idea of having to keep the lamp away from the dynamite is pure gold.  :-)</description>
		<content:encoded><![CDATA[	<p>Thanks, glad you like it.  If it was made into a real game you&#8217;d have to let the player control the other miners (that is if he didn&#8217;t have three friends handy or a net connection).  If AI controlled them and ran around solving the puzzles for you that wouldn&#8217;t be any fun.  Maybe they&#8217;d have simple navigation AI, but wouldn&#8217;t know to use their tools or something.</p>
	<p>Speaking of doing things faster, it would be cool if having the lamp-guy nearby sped things up.  Like you can dig faster or hammer better if the guy is holding the lamp nearby.  But the idea of having to keep the lamp away from the dynamite is pure gold.  <img src='http://www.patrickcurry.com/thoughts/wp-images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />
</p>
]]></content:encoded>
				</item>
	<item>
 		<title>Comment on Game Idea #46: Cave In by: heavyness</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-46-cave-in/#comment-2190</link>
		<pubDate>Thu, 16 Nov 2006 18:31:07 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-46-cave-in/#comment-2190</guid>
					<description>a Wii version would be cool but how long until your friends arm gets tired from holding the lamp up [although, it would be very life like... just not to fun for him].

i love the co-op game too, playing Gears of War Co-op is very fun [hell any game is fun co-op] but this game looks to be more of a micromanagement games.

you control the 4 miners all in real time.  you can have the miners do certain things automatically, but if you control them, you can do it faster.  this way, you have to dig, then switch to the lamp guy to get better lighting in the cave, then back to the digger.

this way, you can concentrate on the puzzle parts of the game and not worry about the other aspects [running, jumping] as much.  you would also have to manage stuff like making sure the shoveler is away from the others so he doesn't hit them, or the lamp and dynamite guy never stand to close to each other.... KABLAMO!

neat idea.</description>
		<content:encoded><![CDATA[	<p>a Wii version would be cool but how long until your friends arm gets tired from holding the lamp up [although, it would be very life like&#8230; just not to fun for him].</p>
	<p>i love the co-op game too, playing Gears of War Co-op is very fun [hell any game is fun co-op] but this game looks to be more of a micromanagement games.</p>
	<p>you control the 4 miners all in real time.  you can have the miners do certain things automatically, but if you control them, you can do it faster.  this way, you have to dig, then switch to the lamp guy to get better lighting in the cave, then back to the digger.</p>
	<p>this way, you can concentrate on the puzzle parts of the game and not worry about the other aspects [running, jumping] as much.  you would also have to manage stuff like making sure the shoveler is away from the others so he doesn&#8217;t hit them, or the lamp and dynamite guy never stand to close to each other&#8230;. KABLAMO!</p>
	<p>neat idea.
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
