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	<title>Comments on: Game Idea #52: Swordplay</title>
	<link>http://www.patrickcurry.com/thoughts/game-idea-52-swordplay/</link>
	<description>A new game idea every week and other ramblings on game design from an upstart game designer.</description>
	<pubDate>Thu, 29 Jul 2010 13:47:53 +0000</pubDate>
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 		<title>Comment on Game Idea #52: Swordplay by: Jeff</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-52-swordplay/#comment-4178</link>
		<pubDate>Mon, 19 Mar 2007 17:27:58 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-52-swordplay/#comment-4178</guid>
					<description>Actually, the first commentator was referring to BattleMail.com, a now-defunct website that let you play RPS-style matchups over email by putting all the moves for the match in at once; the server would then email you both back the results.  In addition to Kung Fu, there was Joust and Soccer (penalty kicks), if I remember correctly.

A variation on your idea that I highly recommend checking out is Duel of Swords, which can be found at http://www.ringsofhonor.org.  A matrix-based game originally developed as a fencing simulation, it and its two variants, Duel of Fists and Duel of Magic, have supported a healthy freeform roleplaying community since around 1992, through Q-Link, AOL, and now AIM. An easy way to describe it would be RPS, except with a larger variety of moves, a non-zero-sum matrix, and a restriction against playing the same move twice in a row.  

It's a lot of fun to play, and contains a great deal of depth in the psychological facet of the game.  I personally do a good portion of my amateur design work designing and implementing tournaments and variants for the games; currently, I'm working on a design doc for a mobile phone version of the game, since I think it's ideal for the platform.

Tell me what you think! :)</description>
		<content:encoded><![CDATA[	<p>Actually, the first commentator was referring to BattleMail.com, a now-defunct website that let you play RPS-style matchups over email by putting all the moves for the match in at once; the server would then email you both back the results.  In addition to Kung Fu, there was Joust and Soccer (penalty kicks), if I remember correctly.</p>
	<p>A variation on your idea that I highly recommend checking out is Duel of Swords, which can be found at <a href='http://www.ringsofhonor.org' rel='nofollow'>http://www.ringsofhonor.org</a>.  A matrix-based game originally developed as a fencing simulation, it and its two variants, Duel of Fists and Duel of Magic, have supported a healthy freeform roleplaying community since around 1992, through Q-Link, AOL, and now AIM. An easy way to describe it would be RPS, except with a larger variety of moves, a non-zero-sum matrix, and a restriction against playing the same move twice in a row.  </p>
	<p>It&#8217;s a lot of fun to play, and contains a great deal of depth in the psychological facet of the game.  I personally do a good portion of my amateur design work designing and implementing tournaments and variants for the games; currently, I&#8217;m working on a design doc for a mobile phone version of the game, since I think it&#8217;s ideal for the platform.</p>
	<p>Tell me what you think! <img src='http://www.patrickcurry.com/thoughts/wp-images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</p>
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 		<title>Comment on Game Idea #52: Swordplay by: James</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-52-swordplay/#comment-3489</link>
		<pubDate>Sun, 07 Jan 2007 03:26:34 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-52-swordplay/#comment-3489</guid>
					<description>This seems very similar to the swordplay in Sid Meier's Pirates, that is very simplistic, although there are no cards. :)

I've just read through all 52 of your ideas, a fantastic collection, some are simply yet fun (particularly for the handheld market), and others are highly ambitious and marketable. Thank you for keeping me entertained.</description>
		<content:encoded><![CDATA[	<p>This seems very similar to the swordplay in Sid Meier&#8217;s Pirates, that is very simplistic, although there are no cards. <img src='http://www.patrickcurry.com/thoughts/wp-images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
	<p>I&#8217;ve just read through all 52 of your ideas, a fantastic collection, some are simply yet fun (particularly for the handheld market), and others are highly ambitious and marketable. Thank you for keeping me entertained.
</p>
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 		<title>Comment on Game Idea #52: Swordplay by: Patrick</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-52-swordplay/#comment-3487</link>
		<pubDate>Sun, 07 Jan 2007 01:14:49 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-52-swordplay/#comment-3487</guid>
					<description>Both En Garde and Kung Fu Fighting sound fun.  They sound much more complicated than what I'm proposing, but I'll check them out none the less.  And I remember seeing Bushido Blade long ago.  I need to dig it up too.

My aim wasn't so much trying to come up with the first swordfighting card game, just a very simple combat system.  Any type of combat could work... it could be a close-quarters gunfight, with &quot;dodge&quot; replacing &quot;block&quot;.  But the metaphor of swords just worked so well.  :-)</description>
		<content:encoded><![CDATA[	<p>Both En Garde and Kung Fu Fighting sound fun.  They sound much more complicated than what I&#8217;m proposing, but I&#8217;ll check them out none the less.  And I remember seeing Bushido Blade long ago.  I need to dig it up too.</p>
	<p>My aim wasn&#8217;t so much trying to come up with the first swordfighting card game, just a very simple combat system.  Any type of combat could work&#8230; it could be a close-quarters gunfight, with &#8220;dodge&#8221; replacing &#8220;block&#8221;.  But the metaphor of swords just worked so well.  <img src='http://www.patrickcurry.com/thoughts/wp-images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />
</p>
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 		<title>Comment on Game Idea #52: Swordplay by: thefoulgerm</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-52-swordplay/#comment-3486</link>
		<pubDate>Sat, 06 Jan 2007 23:43:37 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-52-swordplay/#comment-3486</guid>
					<description>It's pretty cool what you've done with your game idea per week project. But a game like this already exists. It's called En Garde: http://boardgamegeek.com/game/18963

Here's what the cards look like: http://boardgamegeek.com/image/106538

The first commenter mentioned &quot;Kung Fu Fighting&quot; which is also published by Slugfest Games and is very similar. If you're interested in games like this check out boardgamegeek.com, or find a local board game store. There are a ton of fast and fun card games that fit what you have in mind.</description>
		<content:encoded><![CDATA[	<p>It&#8217;s pretty cool what you&#8217;ve done with your game idea per week project. But a game like this already exists. It&#8217;s called En Garde: <a href='http://boardgamegeek.com/game/18963' rel='nofollow'>http://boardgamegeek.com/game/18963</a></p>
	<p>Here&#8217;s what the cards look like: <a href='http://boardgamegeek.com/image/106538' rel='nofollow'>http://boardgamegeek.com/image/106538</a></p>
	<p>The first commenter mentioned &#8220;Kung Fu Fighting&#8221; which is also published by Slugfest Games and is very similar. If you&#8217;re interested in games like this check out boardgamegeek.com, or find a local board game store. There are a ton of fast and fun card games that fit what you have in mind.
</p>
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 		<title>Comment on Game Idea #52: Swordplay by: Vistigil</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-52-swordplay/#comment-3485</link>
		<pubDate>Sat, 06 Jan 2007 23:06:15 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-52-swordplay/#comment-3485</guid>
					<description>You know Bushido Blade from Squaresoft had a variation of this system only put in the form of a fast fighting game. Check it out.</description>
		<content:encoded><![CDATA[	<p>You know Bushido Blade from Squaresoft had a variation of this system only put in the form of a fast fighting game. Check it out.
</p>
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