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	<title>Comments on: Game Idea #7: Oval Office</title>
	<link>http://www.patrickcurry.com/thoughts/game-idea-7-oval-office/</link>
	<description>A new game idea every week and other ramblings on game design from an upstart game designer.</description>
	<pubDate>Mon, 13 Oct 2008 13:54:22 +0000</pubDate>
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 		<title>Comment on Game Idea #7: Oval Office by: Tynan Sylvester</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-7-oval-office/#comment-17456</link>
		<pubDate>Fri, 01 Feb 2008 02:46:43 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-7-oval-office/#comment-17456</guid>
					<description>The difficult part of this is that it depends on coherently simulating interpersonal relationships. The issue, of course, is that nobody has figured out how to get computers to understand interpersonal cause-and-effect relationships in a satisfactory way.

It seems really simple on the surface, but only because our brains are wired to spend a lot of brain real estate on thinking through social situations. From a complexity standpoint, we're all 'savants' in the social arena. We just don't notice it because everyone without a mental disability shares this talent.

I'm interested in this because I tackled a similar problem before. I've actually worked out a design for a possible game based on social/political challenges, but I eventually had to give up try to work out a system for having computers understand if/then possibilities and managing perceptions and reputations. Closest attempt I've seen at actually doing this is Storytron, which remains too clunky to be marketable at the moment:

http://www.storytron.com/reference/ref_index.html

I encourage you to try to work this design out more specifically. Writing my design for my game forced me through a lot of mental hoops; it was a good learning experience. And no, my design isn't about presidential politics, but it is vaguely isomorphic to them (politics in the White House really aren't that fundamentally different from politics in the frat house).

Cool site, by the way. I've enjoyed reading some of your ideas.</description>
		<content:encoded><![CDATA[	<p>The difficult part of this is that it depends on coherently simulating interpersonal relationships. The issue, of course, is that nobody has figured out how to get computers to understand interpersonal cause-and-effect relationships in a satisfactory way.</p>
	<p>It seems really simple on the surface, but only because our brains are wired to spend a lot of brain real estate on thinking through social situations. From a complexity standpoint, we&#8217;re all &#8217;savants&#8217; in the social arena. We just don&#8217;t notice it because everyone without a mental disability shares this talent.</p>
	<p>I&#8217;m interested in this because I tackled a similar problem before. I&#8217;ve actually worked out a design for a possible game based on social/political challenges, but I eventually had to give up try to work out a system for having computers understand if/then possibilities and managing perceptions and reputations. Closest attempt I&#8217;ve seen at actually doing this is Storytron, which remains too clunky to be marketable at the moment:</p>
	<p><a href='http://www.storytron.com/reference/ref_index.html' rel='nofollow'>http://www.storytron.com/reference/ref_index.html</a></p>
	<p>I encourage you to try to work this design out more specifically. Writing my design for my game forced me through a lot of mental hoops; it was a good learning experience. And no, my design isn&#8217;t about presidential politics, but it is vaguely isomorphic to them (politics in the White House really aren&#8217;t that fundamentally different from politics in the frat house).</p>
	<p>Cool site, by the way. I&#8217;ve enjoyed reading some of your ideas.
</p>
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 		<title>Comment on Game Idea #7: Oval Office by: Patrick Moran</title>
		<link>http://www.patrickcurry.com/thoughts/game-idea-7-oval-office/#comment-32</link>
		<pubDate>Tue, 14 Feb 2006 06:21:57 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/game-idea-7-oval-office/#comment-32</guid>
					<description>Positech made a game very similar to this called Democracy. You can check it out at http://www.positech.co.uk. It is a well done text simluation and won Game Tunnel's sim game of the year award. Despites it's accuracy and fun as a simulation, the visual feedback and style could use a lot of attention. It would be great to see the effects of your actions carry out on a map of your nation.</description>
		<content:encoded><![CDATA[	<p>Positech made a game very similar to this called Democracy. You can check it out at <a href='http://www.positech.co.uk' rel='nofollow'>http://www.positech.co.uk</a>. It is a well done text simluation and won Game Tunnel&#8217;s sim game of the year award. Despites it&#8217;s accuracy and fun as a simulation, the visual feedback and style could use a lot of attention. It would be great to see the effects of your actions carry out on a map of your nation.
</p>
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