GDC is right around the corner… and after having to miss out last year, I’m super pumped to go back this year. And I’m especially pumped because I somehow convinced the folks at GDC to let me give a talk this time. They’ve (probably wisely) limited me to twenty minutes, but I’ll be doing my best to pack those twenty minutes with as much awesomeness as possible. I’ll be talking about this website, and the 52 Game Ideas I came up with in 2006. Well, actually I don’t plan to talk so much about the ideas themselves, but rather about the side-effects of long-term, perpetual brainstorming. You can read the official write-up over on the GDC website.
If you’re attending the conference you should also check out the two talks beging given about Stranglehold. Neill Glancy is talking about bringing Woo’s cinematic stylings into the game as actual gameplay, and Steve Anichini is talking about our crazy destructible environment system. Both of these guys are terribly smart and talented, and they’re talking about the two biggest things that made Stranglehold what it is… you know, blowing stuff up and slow-mo close-ups of guys getting shot.
So I hope to see you there. Please feel free to come say hi. I swear I won’t bite.
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I’d love to go, but unfortunetly i live in mexico and not close to the border so i guess i’ll have to read de write up.
Good luck with your chat
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