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March 7th, 2007

How to Become a Game Designer in Four Simple Steps

I recently had the chance to speak at DePaul University about a number of game-related topics, and I left the students with some tips on how to go pro as game designers. Here they are for the rest of y’all in an easily digestible (and printable) format: the four simple steps to becoming a game designer!

Step 1: Play a lot of games

This is the easy step. If you’re reading this website, chances are you already play a lot of games… perhaps too many. That’s good. Being a good designer requires an encyclopedic knowledge of videogames. But I’m not just talking about the latest games to come out. You should play just as many classic games as modern games, and learn as much as you can from them. There’s the old adage: those who ignore history are doomed to repeat it. You better believe this goes for games too.

The best way to learn from the games you play is to write about them. Write little reviews for every game you play, describing what’s fun and what isn’t. You don’t have to publish these reviews, but the experience of writing them will really force you to think about why the games you play are fun… or why they aren’t. Write about what you would have done differently, and what impact that would have had on the overall experiences. I find that if I don’t force myself to write about the games I play, I don’t really learn anything from them. Often when I’m writing things will just start to click, the motives behind their design decisions become more clear, and I can imagine how and why the games ended up the way they did.

Step 2: Read a lot of books

You can only learn so much from playing videogames. At some point you have to open yourself up to the wealth of knowledge hiding in books (yes, those dusty, archaic things that lurk in libraries and bookstores). There are tons of books on the subject, some good ones to get you started are Rules of Play, Game Design: Theory and Practice and A Theory of Fun. When you’re done with them, pick out a couple more. And when you’re done with them, read some more. And when you’re done with them, read magazines and Internet sites about making games. Game Developer Magazine and Gamasutra are a one-two punch of good information about making games.

But don’t stop there… Modern videogames are truly “multimedia” (to use a term from the nineties), combining an untold number of disciplines: visual art, architecture, storytelling, composing, comics, programming, user interface, and so on. Two non-game favorites are Understanding Comics and The Design of Everyday Things. Read and learn as much as you can about all manner of subjects, and better yet, find like-minded people to discuss these books with. I think this is one of the major benefits to a formal education: it forces you to read and discuss a ton of books with people who are also being forced to read and discuss the very same books.

Step 3: Meet people who make games

What’s better than playing games and reading books about making games? Actually talking with people who make games for a living. Instead of trying to guess what they were thinking, just ask them! Plenty of people who make games will tell you that you’re crazy for wanting to do it, but if you’re talented and dedicated to the dream, you will find people who are willing to talk with you, share some tips and tricks, and maybe even mentor you on your way into the field.

There are two excellent places to meet people who make games. The first is at IGDA chapter meetings. Many chapters are open to students and newcomers to the industry, so start attending. Don’t expect to walk in and have someone offer you a job, though. Just go to the meetings and soak up as much as possible. And secondly, attend the Game Developer Conference. I thought I knew a thing or two about making games the first year I attended, but it turned out I didn’t know squat. GDC is like boot camp for game developers: you cram your brain full of as much information as possible, meet as many people as possible, and then you go back home and do your best to make games.

Step 4: Make games

And finally, to become a game designer you have to start making games. There’s a classic catch-22 in our industry: you can’t get a job making games until you’ve made one. The solution is actually very simple. You have to make games on your own. Nothing will stand out in a portfolio more than a completed game. And you will learn more by making games then you will in steps 1 through 3 combined. But, steps 1 through 3 will at least get you on your way to step 4.

There are a ton of good ways to start making games. You can make levels or mods for existing “real games.” Or download one of the many open-source game engines out there. Or check out Microsoft’s crazy XNA stuff. The important thing is to pick a route and start making games. Maybe you already know a thing or two about making games? That’s great, but you have to actually finish your games so you can show them off to people. And the web is an amazingly powerful tool for doing just that.

Final Thoughts

Are you thinking that my four simple steps don’t seem very simple? Good! They aren’t! It will be a long and hard road, and frankly, you’re crazy to go it alone. Find people equally dedicated and equally nuts, and start working together to make games. This is another great reason to get into a program at a university, community college, or even one of those newfangled game-schools. At a minimum it will put you in a room with other people obsessed with games. Hopefully school will break down my four steps into some smaller, incremental ones. And there’s always the chance that they’ll teach you what you need to know, and help you get your first job in the industry.

So there you go. Get out there and get started. :-) And thanks to DePaul for having me. It was a blast.

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9 Responses to “How to Become a Game Designer in Four Simple Steps”

  1. How to Become a Game Designer in Four Simple Steps « PatrickMoran.com commented:
    posted March 7th, 2007 at 1:14 pm

    […] a Game Designer in Four Simple Steps March 7, 2007 Posted by patrickmoran in Game Industry. trackback I am often asked how I broke into the industry as a Game Designer. Most of the time I realize thisis a polite way of asking how the interrogator can get in. Well, my friend Patrick Curry has an answer for you in four “simple” steps. If you are slightly masochistic and highly motivated then wander on over to his blog and take a gander. […]

  2. Mason Dixon commented:
    posted March 9th, 2007 at 1:55 pm

    Step 5: start a blog. heh.

  3. Patrick commented:
    posted March 9th, 2007 at 9:11 pm

    That’s actually not a bad idea. I’ve always chickened out from publishing my “game diary” online, but that’s because it’s full of reflections and notes to myself about my own games. But I encourage anyone with the inclination to start writing online. Knowing that what you write has the potential to be read by people is powerful motivation to write halfway decent stuff. ;-)

  4. RandomEncounters commented:
    posted March 20th, 2007 at 4:22 pm

    For step 4, if you can’t draw or code, there’s paper. Make a board game. Make a card game. Make a dice game.
    If you can make a neat game using simple physical objects, you can show that you can create enjoyable experiences without all the multimedia.

    Being able to prototype your game ideas quickly in paper when possible is a handy skill too.

  5. anglon commented:
    posted March 25th, 2007 at 10:51 pm

    I agree with RandomEcounters on this one. If you can make a game using table scraps…you can make a game using ion cannons.

    anglon!

  6. Jason Elliott commented:
    posted March 26th, 2007 at 9:15 pm

    Some decent advice however not quite complete. Step 1 is a bit skewed in calling it PLAY GAMES. A designer should have a good knowledge of games, especially the older ones. However I would counter that this should be labeled STUDY GAMES rather than just merely play them. I have been a game designer for many years and I also teach it and the biggest problem I see is people who play tonnes of games and believe they have all this knowledge. They have plenty of information but little or no sense of what it means. This is where the second paragraph comes in :)

    In this list I would also add learn about art and programming. A designers job is to focus the energies of the Art team and the programming team and you need to understand the language they speak (Don’t let them take advantage of you)

    Great site Patrick :)

  7. Anish commented:
    posted April 4th, 2007 at 10:44 am

    hey there, thanx a lot for the guide xD, i am really interested in game design, but things keep blocking me going in that direction…
    For example, my parents(there are lil’ communist) demands i pay more attention to getting my diploma(high school) than getting to all this sort of things. I play CS and other online games, and i was so interested in the character details that i open the .bms file using photoshop and tried experimenting. My face was like O_O in the step 4 that u suggested, cuz i have no idea where to start…, i would greatly appreciate it if u could mail me or atleast if someone here help me in giving a general direction at game design.

  8. Patrick commented:
    posted May 20th, 2007 at 4:33 pm

    Here are some good links for people looking to getting started making their own games…

    http://www.gamasutra.com/
    http://www.gamedesign.net/
    http://www.gamedev.net/

    Both Flipcode and Loonygames have closed, but their articles are still online:

    http://www.flipcode.com/articles/articles_summary.shtml
    http://www.loonygames.com/index_old.php

  9. g man commented:
    posted February 8th, 2008 at 11:55 am

    this is a good site becuse it tells you a lot abuot what you want to know.

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