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	<title>Comments on: Living la vida Stranglehold</title>
	<link>http://www.patrickcurry.com/thoughts/living-la-vida-stranglehold/</link>
	<description>A new game idea every week and other ramblings on game design from an upstart game designer.</description>
	<pubDate>Thu, 29 Jul 2010 13:47:20 +0000</pubDate>
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 		<title>Comment on Living la vida Stranglehold by: Patrick</title>
		<link>http://www.patrickcurry.com/thoughts/living-la-vida-stranglehold/#comment-3737</link>
		<pubDate>Thu, 08 Feb 2007 05:00:10 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/living-la-vida-stranglehold/#comment-3737</guid>
					<description>Yeah, pretty much.  We don't do the over-the-top &quot;KEWL!&quot; thing that Devil May Cry does, but the mechanics are similar.  Every time you take out an enemy your kill is ranked, given a number of &quot;stars&quot; (think movie ratings).  The stars show up in the corner of the HUD as to not be too distracting.  The more stars, the more style points you get, and the more your special-move meter (aka Tequila Bomb meter) fills up.  Get enough style points, and you unlock each of the four abilities.

We're trying to find the right balance between letting the player know when he's doing really well, and having it become distracting or annoying.  There's been a couple nice side-effects to this system.  For example, since the game is so chaotic, having the audio cues when you earn stars lets you know an enemy is down for good and you can move on to the next.</description>
		<content:encoded><![CDATA[	<p>Yeah, pretty much.  We don&#8217;t do the over-the-top &#8220;KEWL!&#8221; thing that Devil May Cry does, but the mechanics are similar.  Every time you take out an enemy your kill is ranked, given a number of &#8220;stars&#8221; (think movie ratings).  The stars show up in the corner of the HUD as to not be too distracting.  The more stars, the more style points you get, and the more your special-move meter (aka Tequila Bomb meter) fills up.  Get enough style points, and you unlock each of the four abilities.</p>
	<p>We&#8217;re trying to find the right balance between letting the player know when he&#8217;s doing really well, and having it become distracting or annoying.  There&#8217;s been a couple nice side-effects to this system.  For example, since the game is so chaotic, having the audio cues when you earn stars lets you know an enemy is down for good and you can move on to the next.
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 		<title>Comment on Living la vida Stranglehold by: Christopher McArthur</title>
		<link>http://www.patrickcurry.com/thoughts/living-la-vida-stranglehold/#comment-3734</link>
		<pubDate>Wed, 07 Feb 2007 22:48:21 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/living-la-vida-stranglehold/#comment-3734</guid>
					<description>So when you get a double kill in stranglehold, or something else cool like that, does it recognize that and say something special? Or is it just reward more style points for that kind of thing and thats?</description>
		<content:encoded><![CDATA[	<p>So when you get a double kill in stranglehold, or something else cool like that, does it recognize that and say something special? Or is it just reward more style points for that kind of thing and thats?
</p>
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