I don’t have to tell you what Vegas is like. I’m sure you can imagine what happens when you get a hundred or so game developers and members of the gaming press in one place. And well, if you can’t… then if you’ve seen Casino… then you at least have some idea what it’s like. We didn’t wack anyone and leave them in the desert (at least not that I remember). But my memory’s still a little fuzzy from the trip. Here’s what I do remember…
Read the rest on the Stranglehold 1up blog…
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So when you get a double kill in stranglehold, or something else cool like that, does it recognize that and say something special? Or is it just reward more style points for that kind of thing and thats?
Yeah, pretty much. We don’t do the over-the-top “KEWL!” thing that Devil May Cry does, but the mechanics are similar. Every time you take out an enemy your kill is ranked, given a number of “stars” (think movie ratings). The stars show up in the corner of the HUD as to not be too distracting. The more stars, the more style points you get, and the more your special-move meter (aka Tequila Bomb meter) fills up. Get enough style points, and you unlock each of the four abilities.
We’re trying to find the right balance between letting the player know when he’s doing really well, and having it become distracting or annoying. There’s been a couple nice side-effects to this system. For example, since the game is so chaotic, having the audio cues when you earn stars lets you know an enemy is down for good and you can move on to the next.
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