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	<title>Comments on: Marco! Polo!</title>
	<link>http://www.patrickcurry.com/thoughts/marco-polo/</link>
	<description>A new game idea every week and other ramblings on game design from an upstart game designer.</description>
	<pubDate>Mon, 13 Oct 2008 13:57:55 +0000</pubDate>
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 		<title>Comment on Marco! Polo! by: Grail3x</title>
		<link>http://www.patrickcurry.com/thoughts/marco-polo/#comment-252</link>
		<pubDate>Mon, 19 Jun 2006 22:45:37 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/marco-polo/#comment-252</guid>
					<description>Cool! I like the idea of customizing and personalizing the game you play through some kind of &quot;creation&quot; interface. The game Spore will be somewhat similar in function to the game I like too.

The other game idea I had... If you're interested would be a co-operative multiplayer game between a networked console system and a handheld device. (It doesn't have to be for Wii and DS specifically it could work for any machine and hand held combo) 

Basically the console player plays a simulation game of a Starship (like the millenium falcon) and can fly it around all over a player galaxy exploring and fighting aliens and/or other console players. This person would have the ability to &quot;dock&quot; or some sort and pick-up a &quot;crew&quot;. These would be networked handheld players. The players on the handheld devices would only see a very simplified interior of a ship (since they are just the crew). Thus the graphics level required for the less powerful handhelds would be less demanding. The &quot;crew&quot; would play mini puzzle like games that would be themed on various ship functions (engines, weapons, Sensors, life support, etc...), as they improve and win at the puzzle games it augments the console gamers' ships stats and abilities. This will allow the Console ship to venture into areas that would be too difficult to enter without an augmented ship. As the console ship becomes damaged or embroiled in more battles it alters the difficulty of the handheld games. The games would be be voice linked so that the Ship pilot and crew could communicate. The Handheld gamers motivation to help ship pilots would be to gain rare items or abilities that they could not get without travelling to different zones that only ships can take them.

Written out it seems a bit complicated but I think the idea may have some traction.

What do you think?</description>
		<content:encoded><![CDATA[	<p>Cool! I like the idea of customizing and personalizing the game you play through some kind of &#8220;creation&#8221; interface. The game Spore will be somewhat similar in function to the game I like too.</p>
	<p>The other game idea I had&#8230; If you&#8217;re interested would be a co-operative multiplayer game between a networked console system and a handheld device. (It doesn&#8217;t have to be for Wii and DS specifically it could work for any machine and hand held combo) </p>
	<p>Basically the console player plays a simulation game of a Starship (like the millenium falcon) and can fly it around all over a player galaxy exploring and fighting aliens and/or other console players. This person would have the ability to &#8220;dock&#8221; or some sort and pick-up a &#8220;crew&#8221;. These would be networked handheld players. The players on the handheld devices would only see a very simplified interior of a ship (since they are just the crew). Thus the graphics level required for the less powerful handhelds would be less demanding. The &#8220;crew&#8221; would play mini puzzle like games that would be themed on various ship functions (engines, weapons, Sensors, life support, etc&#8230;), as they improve and win at the puzzle games it augments the console gamers&#8217; ships stats and abilities. This will allow the Console ship to venture into areas that would be too difficult to enter without an augmented ship. As the console ship becomes damaged or embroiled in more battles it alters the difficulty of the handheld games. The games would be be voice linked so that the Ship pilot and crew could communicate. The Handheld gamers motivation to help ship pilots would be to gain rare items or abilities that they could not get without travelling to different zones that only ships can take them.</p>
	<p>Written out it seems a bit complicated but I think the idea may have some traction.</p>
	<p>What do you think?
</p>
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 		<title>Comment on Marco! Polo! by: Patrick</title>
		<link>http://www.patrickcurry.com/thoughts/marco-polo/#comment-246</link>
		<pubDate>Mon, 19 Jun 2006 04:40:43 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/marco-polo/#comment-246</guid>
					<description>The Lego Mindstorm games are a bit like Incredible Machine, but I haven't played with any of them in a long while.  Both Mindstorms and Incredible Machine were an inspirations for my Soapbox Grand Prix game idea, as I really like the idea of building and then racing cool little cars.</description>
		<content:encoded><![CDATA[	<p>The Lego Mindstorm games are a bit like Incredible Machine, but I haven&#8217;t played with any of them in a long while.  Both Mindstorms and Incredible Machine were an inspirations for my Soapbox Grand Prix game idea, as I really like the idea of building and then racing cool little cars.
</p>
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 		<title>Comment on Marco! Polo! by: Grail3x</title>
		<link>http://www.patrickcurry.com/thoughts/marco-polo/#comment-241</link>
		<pubDate>Sun, 18 Jun 2006 23:55:34 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/marco-polo/#comment-241</guid>
					<description>Hey there Patrick, Found your site through Joystiq and thought it was a pretty neat idea that you had on challenging creative thoughts cudos to you.

I had a thought for a game that I'd like to share. Take it for what it is just an idea.

To give you a bit of background on where I'm coing from. I'm a Process Engineer for a autoparts manufacturer. 

I loved the game the &quot;incredible machine&quot; way back when. It had amazing creative options in the game. I think there is huge potential in creating an updated version of the incredible machine with all these high powered physics engines out there... But here's the twist I'd like to add to the game. Add in some simple machine design options and ladder logic programming into it. Create &quot;Virtual Sensors&quot;, &quot;Virtual switches&quot;, and &quot;Virtual mechanism&quot; then as you combine the components you can make some complicated machines from simple parts.

Anyway that's my 2 cents. I have another idea that would be awesome for a game that would use the Wii the DS and the internet that would be wicked. The concept revolves around people playing the role of R2-D2 from starwars in a bigger game played on the Wii.

Anyway, Keep up the good fight.</description>
		<content:encoded><![CDATA[	<p>Hey there Patrick, Found your site through Joystiq and thought it was a pretty neat idea that you had on challenging creative thoughts cudos to you.</p>
	<p>I had a thought for a game that I&#8217;d like to share. Take it for what it is just an idea.</p>
	<p>To give you a bit of background on where I&#8217;m coing from. I&#8217;m a Process Engineer for a autoparts manufacturer. </p>
	<p>I loved the game the &#8220;incredible machine&#8221; way back when. It had amazing creative options in the game. I think there is huge potential in creating an updated version of the incredible machine with all these high powered physics engines out there&#8230; But here&#8217;s the twist I&#8217;d like to add to the game. Add in some simple machine design options and ladder logic programming into it. Create &#8220;Virtual Sensors&#8221;, &#8220;Virtual switches&#8221;, and &#8220;Virtual mechanism&#8221; then as you combine the components you can make some complicated machines from simple parts.</p>
	<p>Anyway that&#8217;s my 2 cents. I have another idea that would be awesome for a game that would use the Wii the DS and the internet that would be wicked. The concept revolves around people playing the role of R2-D2 from starwars in a bigger game played on the Wii.</p>
	<p>Anyway, Keep up the good fight.
</p>
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 		<title>Comment on Marco! Polo! by: Slappy</title>
		<link>http://www.patrickcurry.com/thoughts/marco-polo/#comment-238</link>
		<pubDate>Sun, 18 Jun 2006 06:26:40 +0000</pubDate>
		<guid>http://www.patrickcurry.com/thoughts/marco-polo/#comment-238</guid>
					<description>I smell a game named &quot;Headslap&quot;</description>
		<content:encoded><![CDATA[	<p>I smell a game named &#8220;Headslap&#8221;
</p>
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