Patrick Curry’s Thoughts on Game Design

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June 16th, 2006

Marco! Polo!

I’m back in Chicago after spending a wild week out in LA. I can’t say much about the top-secret meetings I attended, but I can confirm that Scott McCloud was in attendance. And to stomp out the rumors before they begin… no, we’re not doing the game version of Understanding Comics. Not yet, anyhow.

Meeting Scott was totally awesome, especially considering he is one of the major inspirations for this website… and really for me taking a slightly more academic (see nerdy) approach to games and game design in general. On the flight back I had to scribble down several pages of notes… the fruits of which you’ll be seeing here on the site and hopefully in Stranglehold.

In other news there’s been a bevy of activity here on the site, in no small part due to an article on IGN about the Wii that I was interviewed for, as well as an embarrassingly complimentary write-up on Joystiq. Thanks to everyone who’s contributed to the site thus far… we’re almost at the half-way point, which is a bit scary to think about. I’m hoping to change things up for the second half of the year… but no details yet.

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4 Responses to “Marco! Polo!”

  1. Slappy commented:
    posted June 18th, 2006 at 12:26 am

    I smell a game named “Headslap”

  2. Grail3x commented:
    posted June 18th, 2006 at 5:55 pm

    Hey there Patrick, Found your site through Joystiq and thought it was a pretty neat idea that you had on challenging creative thoughts cudos to you.

    I had a thought for a game that I’d like to share. Take it for what it is just an idea.

    To give you a bit of background on where I’m coing from. I’m a Process Engineer for a autoparts manufacturer.

    I loved the game the “incredible machine” way back when. It had amazing creative options in the game. I think there is huge potential in creating an updated version of the incredible machine with all these high powered physics engines out there… But here’s the twist I’d like to add to the game. Add in some simple machine design options and ladder logic programming into it. Create “Virtual Sensors”, “Virtual switches”, and “Virtual mechanism” then as you combine the components you can make some complicated machines from simple parts.

    Anyway that’s my 2 cents. I have another idea that would be awesome for a game that would use the Wii the DS and the internet that would be wicked. The concept revolves around people playing the role of R2-D2 from starwars in a bigger game played on the Wii.

    Anyway, Keep up the good fight.

  3. Patrick commented:
    posted June 18th, 2006 at 10:40 pm

    The Lego Mindstorm games are a bit like Incredible Machine, but I haven’t played with any of them in a long while. Both Mindstorms and Incredible Machine were an inspirations for my Soapbox Grand Prix game idea, as I really like the idea of building and then racing cool little cars.

  4. Grail3x commented:
    posted June 19th, 2006 at 4:45 pm

    Cool! I like the idea of customizing and personalizing the game you play through some kind of “creation” interface. The game Spore will be somewhat similar in function to the game I like too.

    The other game idea I had… If you’re interested would be a co-operative multiplayer game between a networked console system and a handheld device. (It doesn’t have to be for Wii and DS specifically it could work for any machine and hand held combo)

    Basically the console player plays a simulation game of a Starship (like the millenium falcon) and can fly it around all over a player galaxy exploring and fighting aliens and/or other console players. This person would have the ability to “dock” or some sort and pick-up a “crew”. These would be networked handheld players. The players on the handheld devices would only see a very simplified interior of a ship (since they are just the crew). Thus the graphics level required for the less powerful handhelds would be less demanding. The “crew” would play mini puzzle like games that would be themed on various ship functions (engines, weapons, Sensors, life support, etc…), as they improve and win at the puzzle games it augments the console gamers’ ships stats and abilities. This will allow the Console ship to venture into areas that would be too difficult to enter without an augmented ship. As the console ship becomes damaged or embroiled in more battles it alters the difficulty of the handheld games. The games would be be voice linked so that the Ship pilot and crew could communicate. The Handheld gamers motivation to help ship pilots would be to gain rare items or abilities that they could not get without travelling to different zones that only ships can take them.

    Written out it seems a bit complicated but I think the idea may have some traction.

    What do you think?

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