Patrick Curry
@patrickmcurry
RT @KevinZuhn: Note to student devs: Do NOT make a linear puzzle exploration game without procedural generation but with permadeath.
5/18/2014, 11:22:29 AM
Favs: 0
Retweets: 0
link← @patrickmcurry Twitter archive
Patrick Curry
@patrickmcurry
RT @KevinZuhn: Note to student devs: Do NOT make a linear puzzle exploration game without procedural generation but with permadeath.
5/18/2014, 11:22:29 AM
Favs: 0
Retweets: 0
link